Allowed Splats

Note: Limited means "Make a good Concept and ask", not a quota.

Changeling
Note: Just because you can make a 12 year old childe, doesn't mean you should.

All standard kith are allowed, and the Gallian Kith are on an ask-first basis. Nunnehi are allowed but be respectful to native American culture when playing one. You are allowed to make your own fae, but ping Ark or Kat about the details. Do not attempt this without our approval.

You are allowed to play seelie or unseelie. Please remember Seelie does not mean good, and Unseelie does not mean evil.

All changelings start with Lore 2 (Fae), Lore 2 (Their Kith), Lore 2 (Seelie/Unseelie) and Status 1. Nobles will have their status adjusted.

Houses

 * House Aesin: Limited -- Anti-Human court, violent. Doesn't fit the chronicle. I know it's not direct, but no.
 * House Ailil: Allowed
 * House Balor: Limited --- Cold Iron is Bad, mmkay?
 * House Beaumayn: Allowed
 * House Danaan: Banned -- This isn't a dreaming Chronicle.
 * House Daireann: Allowed
 * House Dougal: Allowed
 * House Eiluned: Allowed
 * House Fiona: Allowed
 * House Gywdion: Allowed
 * House Leanhaun: Allowed
 * House Liam: Allowed
 * House Scatach: Allowed
 * House Varich: Allowed

Werewolf
All Fera need to detail their change and their place in Garou society. While you don't need to be native to Hamilton/New York, you should give a reason why you're leaving your home tribe to come to Hamilton. (remember, reasons can be as vague as "I was told by a spirit" to something more personal as wanting to escape your past. Just have a reason).

The Garou
Garou characters do not have any special bonus. Garou characters start with Lore 2 (Werewolf) and Lore 2 (Their Tribe). Status is controlled by their renown, and thus, none is given at the start.

Breed

 * Homid: Allowed.
 * Lupis: Allowed. Remember, lupis means your character was a wolf first and doesn't understand human society well.
 * Metis: Limited.

Clans

 * Black Furies: Allowed.
 * Bone Gnawers: Allowed.
 * Children of Gaia: Allowed.
 * Fianna: Allowed.
 * Get of Fenris: Allowed.
 * Glasswalkers: Allowed.
 * Red Talons: Limited.-Be aware that if you have ancestors in the area they participated in the raid against Hamilton so there will be animosity against you
 * Shadow Lords: Allowed.
 * Silent Striders: Allowed.
 * Silver Fangs: Allowed.
 * Stargazers: Allowed.
 * Uktena: Allowed.
 * Wendigo: Limited.-Be aware that if you have ancestors in the area they participated in the raid against Hamilton so there will be animosity against you.

The Fera
Unless they're explicitly mentioned, they're banned. All characters of shifting breeds need to make their first goal making contact and being part of a pack/the nation. You will not be getting any form of renown till you do -- and renown fuels your powers.

Note: You can make contact with the Cat and Crow, Merit Solutions, or Mother Willow's Sept


 * Bastet: Bagheera, Bubasti, Ceilican, Khan, Pumonca, Qualami, Simba, Swara.-- Note most of these are ASIAN/Eastern
 * Mokele: Limited. Please don't make a kaiju or stack things like huge together.
 * Corax: Allowed.
 * Gurahl: Limited.
 * Nuwisha: Allowed. Common enough that they're just accepted by the Garou Nation, and do not need to make contact.
 * Rokea: Limited.
 * Ratkin: Allowed, don't play the 'kill all people' type.
 * Camazotz: Ask Anuvis

Demon
Demons start with Lore 2 (Demon) and Lore 2 (Their House), Lore 2 (Their faction) and Status 1.

Demons are allowed to use the player guide to make their own visages.

Houses
Remember to write out what your visage looks like. While each Visage follows a similar theme, it helps to show how yours is different from the cookie-cutter.


 * Namaru: Allowed
 * Asharu: Allowed
 * Annunaki: Allowed
 * Neberu: Allowed
 * Lammasu: Allowed
 * Rabisu: Allowed
 * Halaku: Allowed

Factions

 * Faustians: Allowed.
 * Cryptics: Allowed.
 * Lucifereans: Allowed
 * Raveners: Highly Limited. Your concept best explain how you're not playing an omnicidal murder hobo.
 * Reconcilers: Allowed

Mages/Technocrats
All mages start with status 1, Lore 2 (Tradition/Technocrat), Lore 2 (Their Specific Tradition/Convention). They all have access to Chantry 1 (Either the Technocrat base or the Tradition Base), and access to a Node 1.

Traditions

 * Akashic Brotherhood: No Change. Do have a mind on some sort of martial art/wellness discipline you follow.
 * Celestial Chorus: While you wont need a priesthood or doctorate to be part of the celestial chorus, please make sure you outline a religion you 'awoke' in. The Orders have to be joined and not are started in.
 * Cult of Ecstasy: No change.
 * Dreamspeakers: Werewolf kin are tentatively allowed. If you do so, you are not allowed a werewolf character in any form.
 * Euthanatos: Euthanatos must be proven through the Diksha ritual. While I will leave you to develop it, do know any Euthonoi has technically 'died' and seen through the veil. The order of the golden chalice is not a starting faction.
 * Order of Hermes: You must be part of a school/house. You will need a mentor (Your professor). While Arete 1 and 2 can be people still new to the craft, Arete 3 requires working towards (And finishing) a wonder. What this wonder is based on your house, but it'll be something akin to a philosopher’s stone.
 * Sons of Ether: Remember, you are mad scientists. Your character concept needs to outline the type of 'science' you are doing. While I don't require the specific 'discredited' type and you are free to make your own, it must sound 'science-y' over clearly hermetic. It must be clearly 'fantasy sci-fi' over 'future sci-fi' (That belongs with It-X) Arete 1 and 2 doesn't need much, but Arete 3 requires the working and completion of a wonder related to your mad science.
 * Verbena: No change.
 * Virtual Adepts: No Change.

Technocratic Union

 * Iteration X: No Change. You should pick a Hard-Sci Fiction type science and follow it to its end. generally, you're specialized in a field of Mechanics or Engineering (Physics).
 * New World Order: No Change. You'll specialize in Information or Pyschology
 * Progenitors: No Change. You'll specialize in either biology, or chemistry (organic sciences).
 * Syndicate: Limited. Do not play anyone who has more than $1 billion at the start. Play someone more grounded, and in the angle of 'labour union' over 'secret billionare playing a solo game'. You'll specialize in finances.
 * Void Engineers: Limited -- Kind of. Void Engineers fall into two camps: Astronauts and Dimension Explorers. While both are welcome, please remember you're staying grounded in Hamilton. You shouldn't really expect to be leaving this reality, or even the Stratosphere much.

Disparate Alliance
With no formal Disparate Alliance group in Hamilton, all these characters are considered Independents. To join the main story, they'll need to find allies to tag along with -- though they are welcome to make their own and pursue their own goals.


 * The Ahl-i-Batin: Allowed.
 * The Bata'a: Allowed
 * Children of Knowledge: Allowed.
 * Hollow Ones: Allowed.
 * Kopa Loei: Allowed
 * Ngoma: Allowed
 * Orphans: Allowed.
 * Sisters of Hippolyta: Allowed.
 * Taftani: Allowed
 * Templar Knights: Allowed. Templar Knights have an organization in Hamilton. If you're interested in joining them, ask for more information.
 * The Wu Lung: Allowed

Marauders/Nephandi

 * Not allowed.

Vampire
All Vampires start with Lore 2 (clan) and Lore 2(Sabbat/Camarilla).

Clans

 * Assamite: Highly Limited.
 * Brujah: Allowed
 * Followers of Set: Limited
 * Gangrel: Allowed
 * Giovanni: Part of One Family, ask for information.
 * Lasombra: Sabbat Only, and thus, highly limited. Some Independants will be allowed.
 * Malkavian: Fishmalks are banned, otherwise, allowed.
 * Nosferatu: Allowed
 * Ravnos: Limited
 * Toreador:  Allowed
 * Tremere: Limited. Please be aware of the pyramid, Tremere is both powerful and hard to play. There will be no Tremere Antitribu
 * Tzimisce: Sabbat only, and thus, highly limited. No Tzimisce independants.
 * Ventrue: Allowed
 * Caitiff/Pander: Allowed, but discuss with an ST what disciplines you're taking. The general rule is that clan specific disciplines are not allowed.

Bloodlines
Most bloodlines are banned or not allowed unless otherwise noted.


 * Antitribu: Generally allowed, but since sabbat, requires knowing the organization. Lasombra/Tzimisce Antiribu are not allowed.
 * Baali: Only in ties with another demon player. Must have approval from ST.
 * Daughters of Cacophony: Allowed
 * Harbingers of Skulls: Limited.
 * Samedi: Allowed
 * True Brujah: Limited.